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The March Version Update is Here! - Mar 07 2007

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The FINAL FANTASY XI development team has been hard at work brewing up a batch of new content that is sure to make your mouth water! From new Aht Urhgan missions and monsters, as well as Besieged and battle adjustments, to the unlocking of a brand new Nyzul Isle Assault area, this update has a little something for everyone!

[Event-Related]

New Aht Urhgan missions have been added.

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The following changes have been made to Besieged:

- Level 7 Besieged has now been released. Accordingly, the maximum value for enemy forces has increased to 170.

- New Notorious Monsters and Level 7 units comprised of new creatures will now appear during Besieged.

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- The variety of temporary items distributed at the beginning of every Besieged has been expanded. The availability of these items will depend on which NPCs have been taken captive and the overall condition of the Imperial defense.

- The Serpent Generals have each received unique new combat abilities to use during Besieged.

The following changes have been made to the Chocobo Hot and Cold Game:

- There are now new chocograph areas available in which to play the Chocobo Hot and Cold Game.
*To obtain the new chocographs, players must first succeed a number of times in discovering treasure in the existing areas.
*Players will find the number of times they can dig in the new chocograph areas will be less than existing areas.


- When digging with a tired chocobo in a location where treasure is buried, there is a chance that you will “hit the jackpot.” If this happens, it will be possible to discover the treasure chest in your next digging attempt.
*After “hitting the jackpot,” the subsequent digging attempt does not count towards the maximum number allowed.

- Items obtainable in the prairie chocograph and bush chocograph areas have been adjusted.

- Your chocobo’s general digging ability will now be improved when successfully discovering treasure.
*The amount the ability improves varies with the chocograph area.
*The exact value of the ability increase will not be displayed.

The new mercenary rank “Chief Sergeant” is now attainable.
Players with the rank of Chief Sergeant will have access to new items in exchange for Imperial Standing credits.

The following changes have been made to Assault:

- Five new Assault missions have been added for players with the rank of Chief Sergeant.

- The new Assault area “Nyzul Isle” has been released.
A reception counter for Nyzul Isle Assault missions has been opened within the Commissions Agency in Aht Urhgan Whitegate.

Mission Flow

1. Sign up at the Commissions Agency as you would for a normal Assault mission, then enter the Assault area from the Nyzul Isle staging point.
*Players cannot impose a level restriction on Nyzul Isle Assault missions.
*Players do not earn Assault Points for missions completed within the Nyzul Isle Assault area.

2. The Nyzul Isle Assault area will be randomly generated as a series of "floors" every time you begin a mission. After entering the area, you will be required to use the Rune of Transfer to select a floor.

3. After being transported to the destination floor, your mission objective will be relayed to you through the Rune of Transfer.

4. After completing the mission objective for a particular floor, the Rune of Transfer will be activated. You will then have the choice to proceed to the next floor, or end the mission and exit the Assault area.
Your mission will be considered a success when you exit the Assault area in this manner. At this point, you will be able to record the number of “tokens” (the equivalent of Assault Points for Nyzul Isle) you are entitled to, as well as the highest floor you have reached.
*Only the person who operates the Rune of Transfer on the starting floor will receive the recorded floor data.
*All participants will obtain tokens from a successful mission.


Recording Progress

When using the Rune of Transfer to exit the Nyzul Isle Assault area, it is possible to record the data of the highest floor you have reached (in blocks of 5 floors). Once this data has been recorded, you will be able to start again from this point.
The player with command of the mission must decide whether it is possible to record a new highest floor within the time remaining, or choose to exit the area and collect the spoils for a successful mission. Players that are forced to leave the Assault area due to an expired time limit, or leave the area using other transportation magic will not be eligible to record floor data or receive tokens.
*Starting from a recorded floor will require the use of "tokens" obtained within the Nyzul Isle Assault area. The further you progress, the more tokens you will need to begin the next block of floors.

A new mini game called “Venture Roll” is now playable on “Game Tables” found in the areas listed below. Two to four people can play Venture Roll, with the winner walking away with the combined participation fee.

Nashmau/Southern San d’Oria/Northern San d’Oria/Port Bastok/Windurst Waters/Windurst Woods/Upper Jeuno/Lower Jeuno/Port Jeuno
*The participation fee varies from 300 gil to 10,000 gil, depending on the area.

The NPC that extends Mog Locker leases will now accept more than one Imperial bronze piece at a time.

New quests have been added to the Treasures of Aht Urhgan areas.

The following quest changes have been made:

- A job level requirement has been added to the quests listed below. The required level varies from quest to quest.

The Rumor/Intermediate Teamwork/Healing the Land/Altana's Sorrow/Making the Grade/Curses, Foiled A-Golem!?/Know One's Onions/Acting in Good Faith/ Stop Your Whining/Secret of the Damp Scroll/The Sahagin's Stash/It's Not Your Vault

-A new level requirement has been added to the quest “An Explorer's Footsteps,” and the once-a-day offer restriction has been removed.

-Supply quests can now be undertaken only once a day (Earth time).
*Players must wait until 0:00 JST before attempting to retake the quest.

It is now possible to check which item was first traded to the NPC in the quest “In the Name of Science.”

A Chocobo Racing Association NPC has been placed in each of the three main nations.

An NPC who will mark important locations on your map can be found in the areas listed below.

Aht Urhgan Whitegate/Southern San d’Oria/Port Bastok/Windurst Waters/Ru’Lude Gardens

An NPC with airship and ferry arrival/departure times has been placed in the areas listed below.

Art Urhgan Whitegate/Nashmau/Port San d’Oria/Port Bastok/Port Windurst/Kazham

Players will no longer lose experience points when KO’d in Chain of Promathia mission battlefields.

There is now a smaller chance for the “Large Apparatus” to malfunction when traveling to Tu'Lia via the Hall of Transference.

It is now possible to seal memories and reset Promyvion missions using the “Shattered Telepoint” found at the crags.

It is now possible to speak to your Fellow and find out how many enemies you have defeated since your Fellow was summoned.

[Battle-Related]

New monsters have been placed in the Treasures of Aht Urhgan areas.

The location of certain monsters in the Bhaflau Thickets has been changed.

An issue where the “Aht Urhgan Attercop” in the Wajaom Woodlands would not link with other monsters of the same type in combat has been addressed.

The strength of certain monsters in the Grand Palace of Hu'Xzoi and the Garden of Ru'Hmet has been adjusted.

The following bonuses have been added to the Signet effect.

- Increased Healing HP while resting
The initial value for Healing HP (based on the character’s level), as well as the incremental jumps in Healing HP (based on the character’s maximum HP), will be increased.

- No TP loss while resting
While this bonus is in effect, TP will not be lost while resting.

- Bonus experience in small groups
The amount of experience earned while in smaller parties will be increased.
This bonus will be applied in the following manner:


*This bonus does not apply to select monsters, such as the Flesh Eaters in Attohwa Chasm or the Hippogryphs in Riverne - Site #A01.

- Increased defense and evasion against attacks from your auto-attack target
If an auto-attack target is an “even match” or weaker, players will gain a bonus to their defense and evasion against the monster.
This bonus only applies to attacks from an opponent who you are auto-attacking with a drawn weapon. No bonus will be obtained when attacking in a manner other than auto-attack, or when being attacked by monsters that unexpectedly join the fray.

*The bonuses described above will only take effect when a player has received Signet, and is within the usual Signet-specific areas.
*These bonuses do not apply during Ballista, or other PvP events.

The following adjustments have been made to the merit point system.

- A graphic effect visible to other players will now be displayed when a character obtains a merit point.

- It is now possible to switch from experience point mode to limit point mode outside of your Mog House.
*Players cannot switch modes while under a level restriction, or when participating in Besieged.
*It is still only possible to allocate merit points while in your Mog House or Rent-a-Room.

The following changes have been made to paladin job abilities.

- The message displayed when using “Sentinel” has been revised.

- “Rampart” will no longer overwrite other effects such as “Stoneskin.”

The following new spells have been added.

Dark Magic
Drain II Lv.62
DRK
Steals an enemy's HP, potentially increasing maximum HP. Ineffective against undead.
Dread Spikes Lv.71
DRK
Covers you with magical darkness spikes. Steals HP from enemies that hit you. Ineffective against undead.

*The effect of Dread Spikes will be adjusted during PvP.
*The dark knight will still be KO’d if a single attack inflicts an amount of damage that exceeds his remaining HP.

The enmity gained when using “Chocobo Mazurka” or “Raptor Mazurka” has been reduced.

A dragoon’s wyvern will now perform the following emotes along with its master:

blush/bow/cheer/clap/dance/goodbye/hurray/joy/panic/point/salute/surprised/wave

The incorrect range for the blue magic spells “Wild Carrot” and “Magic Fruit” has been adjusted.

Several new automaton attachments have been added.

The following changes have been made to Conflict (Ballista, Brenner):

- The diminishing probability for the samurai job ability “Seigan” to maintain the effect of “Third Eye” has been adjusted.

- Player resistance built up towards the continued use of spells and abilities with the “Bind” effect has been enhanced.

[Item-Related]

New equipment has been added.

New synthesis recipes have been introduced.

The synthesis recipes listed below were temporarily removed in the February 2007 version update. These recipes will now create different items.

rusty cap/rusty greatsword/rusty pick

The equipment storage NPC will now accept sets of relic armor.

Players will now be able to obtain “Card Cases” for carrying up to 99 corsair cards as one item.

Players can now obtain a “virtue stone pouch” containing 99 virtue stones from the relevant NPC.

The conditions for certain Notorious Monsters to appear, as well as certain treasure drops, have been adjusted in the following manner:

- The method for obtaining the items listed below has been adjusted.
The monsters that dropped these items now have a chance of dropping an EX/Rare item with the exact same attributes.

Fuma Kyahan/Speed Belt/Ochiudo's Kote/Strider Boots/Healing Staff/Eurytos' Bow/Cross-Counters

- The Notorious Monsters listed below now require a certain item to be traded in a certain location in order to appear.

Big Bomb/Alkyoneus/Pallas/Sozu Rogberry/Ullikummi

- The items listed below can now be obtained through different methods.

Cassie Earring/Serket Ring/Juggernaut
*The Juggernaut will still also drop from the usual monster, but at a lower probability.

- The “Lock of Siren's Hair” will be removed from the treasure dropped by the following Notorious Monsters.

Voll the Sharkfinned/Zuug the Shoreleaper/Pahh the Gullcaller/Worr the Clawfisted
*In accordance with this change, the drop rate of this item from monsters other than the four mentioned above will be increased.

- An item to replace the “Kraken Club” has been added to the treasure dropped by the “Lord of Onzozo.”

- Certain items obtained from the Notorious Monsters holding the “Virtues” in Lumoria will now drop with 100% probability.

The message displayed with the Physical damage: "Curse" effect of the Igqira set has been revised.

The following item change has been made to mining in Halvung:

Mithril Ore ? Aht Urhgan Brass

[System-Related]

The system that required a “World Pass” to choose the world on which to create a character has been removed from the game. It is now possible to freely choose the world on which you wish to begin your adventures.
*You will also be able to choose the World in which you wish to create subsequent characters.
*World Pass NPCs in the three main nations will now only deal with Gold World Passes.
*The Gold World Passes used in the New Adventurer system will still be issued.

The following scenes have been added to the title screen:

- FINAL FANTASY XI:
Pashhow Marshlands/Beaucedine Glacier

- Rise of the Zilart:
Ru'Aun Gardens

- Treasures of Aht Urhgan:
Aydeewa Subterrane

To avoid congestion, players will now appear in a slightly different location when exiting their Mog House into Aht Urhgan Whitegate.

The probability for fishing up items other than fish has been adjusted.

The location of the “Downloading data” message in the help window has been adjusted.

Several new terms have been added to the auto-translate feature.

Category Term
Game Terms Support Job
Game Terms Sanction
Game Terms Chocobo Racing
Game Terms Chocobucks
Game Terms Healing Breath
Titles Private First Class
Titles Sergeant
Titles Corporal
Titles Superior Private
Titles Sergeant Major
Titles Chief Sergeant
Titles Private Second Class
Titles Mercenary
Titles Lance Corporal
Languages German
Languages Can you speak German?
Languages French
Languages Can you speak French?
Languages I don't speak any German.
Languages I don't speak any French.
Spells Dread Spikes

[Current Known Issue]

At the character creation screen, choosing Mithra face 6 may cause the
game to freeze. This issue is only present in the PlayStation(r)2 version.

Currently, the top Auto-Translate Dictionary entry under Text Commands
is blank. If this entry is selected, only the red and green brackets
will be displayed. This issue is only present in the French and German versions.

The Chocobo Racing system announced on the FINAL FANTASY XI official homepage is scheduled for release towards the end of March.

Battle System Adjustments - Mar 05 2007



In the upcoming version update, we plan to introduce two new dark knight spells, as well as implement changes to Signet that will improve party play for smaller groups.

Signet Bonuses
The adjustments made to improve player accuracy and attack versus monsters of a higher level, as well as the measures implemented to benefit full parties and prevent unfair pulling practices, have made it difficult for smaller groups to cooperate efficiently against weaker opponents.

In order to address this issue, the following bonuses will be added to the Signet effect in the upcoming version update:

- Increased Healing HP
- No TP loss while resting
- Bonus experience earned in smaller parties
- Increased defense and evasion against attacks from your auto-attack target

Increased Healing HP
The initial value for Healing HP (based on the character's level), as well as the incremental jumps in Healing HP (based on the character's maximum HP), will be increased.
This change will improve Healing HP in a similar fashion to the bonus granted to Healing MP by the Clear Mind job trait.

No TP loss while resting
While this bonus is in effect, TP will not be lost while resting.
This will allow players to rest fully for their next battle while still maintaining the store of TP they had built from their previous opponent.

Bonus experience in small groups
The amount of experience earned while in smaller parties will be increased.
This bonus will be applied on the following scale:



The experience earned for defeating special monsters will remain unaffected.

Increased defense and evasion against attacks from your auto-attack target
Players will gain a bonus to their defense and evasion against their auto-attack target.

This bonus only applies to attacks from an opponent who you are auto-attacking with a drawn weapon. There is no effect against attacks from other sources, including monsters that unexpectedly join the fray.
*This bonus will only apply to monsters that check as "even match" or weaker to the player.

The bonuses described above will only take effect when a player has received Signet, and is within the usual Signet-specific areas.
These bonuses do not apply during Ballista, or other PvP events.

New Dark Knight Spells
The following dark knight spells will be introduced in the upcoming version update.

Drain II (Lv.62 Recast Time: 3 minutes Duration: 1 minute)
Steals an enemy's HP, potentially increasing maximum HP. Ineffective against undead.

HP drained that exceeds the amount necessary to fully heal the dark knight will temporarily boost maximum HP.
As well as healing the dark knight, this spell should prove useful in providing extra HP for abilities such as Souleater.

Dread Spikes (Lv.71 Recast Time: 3 minutes Duration: 1 minute).
Covers you with magical darkness spikes. Steals HP from enemies that hit you. Ineffective against undead.

While Dread Spikes is in effect, the dark knight will drain an amount of HP from an enemy corresponding to the amount of damage inflicted by each of the enemy's attacks.
Dread Spikes will wear off after the dark knight has absorbed an amount of HP equal to a certain percentage of his maximum HP, regardless of the remaining duration.

*The effect of Dread Spikes will be adjusted during PvP.

The HP absorbed by the reactive effect of Dread Spikes will not generate enmity for the dark knight.
*The dark knight will still be KO'd if a single attack inflicts an amount of damage that exceeds his remaining HP.

World Selection Made Easier! - Mar 02 2007

Starting March 8, 2007, players will be able to create new characters on the World of their choice. Up until now, Worlds would be randomly assigned to characters upon their creation, while only players with World Passes could join their friends. However, with this new adjustment, all players, even ones without World Passes, will have the option to select their realm at the character selection screen.

Originally, the World Pass system was introduced to maintain a balance among all the Worlds and prevent overpopulation. However, with the continued stablization of each World's adventurer community and recent technical advances in server technology, it has been determined that allowing players to create new characters on Worlds of their choice would not greatly affect the current population balance.

In conjunction with this change, we have updated the character creation screen to include a new pull-down window from which players can select the World of their choice. Also, additional characters added to an account will no longer be automatically assigned to the same World as the first character. Players will be free to choose where they wish that new character to reside, be it the same World, or a completely different one.

Finally, the development team is continuing their work on World selection by making preparations for a new service that will allow players to move their characters to different Worlds. Please keep a close watch on the Topics page for further updates on this exciting feature.



While all World Passes will become void after March 8, 2007, Gold World Passes will continue to be distributed to players who wish to purchase them. Any adventurers who would like to invite their friends to Vana'diel can still utilize the Gold World Pass feature and take advantage of the special benefits this unique system has to offer.

New Assault Area - Mar 02 2007



In the upcoming version update, we will be introducing the Nyzul Isle Assault area.
The Nyzul Isle Assault area will challenge players with a dungeon that has a randomly generated layout--every floor will contain new opponents to battle, as well as new objectives to complete!

Development Concept

In the spirit of the Salvage area implemented in the December version update, we will be introducing more small-group content in the form of a randomly generated Assault area. In order to reach the highest level of this new Assault area, players will have to overcome various mechanisms and monsters, and contend with all manner of astonishing challenges.
The development team is hard at work creating new content that will provide fresh, ever-changing enjoyment.

Participation

Players can sign up for the new Assault area missions at the Commissions Agency in Aht Urhgan Whitegate. Participation is restricted to the usual 3 to 6 members; however, players cannot choose to impose a level restriction for Nyzul Isle Assault missions. There are no requirements for participating in Nyzul Isle Assault missions other than being a registered mercenary.

Assault Mission Progression

The Nyzul Isle Assault area will be randomly generated as a series of "floors" every time you begin a mission. The basic progression consists of working towards the highest level of the area by completing the objective of each floor within the time limit. Objectives include goals such as the defeat of all monsters on a floor, the elimination of specific creatures, as well as various other challenges. We estimate that approximately 5 floors will be completed during a single attempt.

Recording Progress

When using the Rune of Transfer to exit the Nyzul Isle Assault area, it is possible to record the data of the highest floor you have reached (in blocks of 5 floors). Once this data has been recorded, you will be able to start again from this point, even if you have been ejected from the area due to, for example, an expired time limit.
Starting from a recorded floor will require the use of "tokens" obtained within the Nyzul Isle Assault area. The further you progress, the more tokens you will need to begin the next block of floors. Players will require a substantial number of tokens in order to reach the highest floor of Nyzul Isle.
*All participants will obtain tokens from a mission; however, only the person who operates the Rune of Transfer on the starting floor will receive the recorded data.

Rewards

Due to the special nature of Nyzul Isle, players will not receive Assault Points for missions completed in this area. However, you will have the chance to obtain items from the creatures that appear on each floor. Monsters from every corner of Vana'diel, including many powerful and ordinarily elusive Notorious Monsters, stalk the floors of Nyzul Isle. Triumph over these opponents and you may earn some truly rare and wonderful treasures!

Besieged Adjustments - Feb 20 2007



In the upcoming version update, we plan to make further adjustments to Besieged, including a level increase to the beastman armies, the addition of new temporary items, and new combat abilities for the Serpent Generals.

Beastman Army Level Increase

In addition to the maximum value for enemy forces being increased to 170, level 7 units comprised of new monster types will be introduced for each beastman army.
Be sure to participate in Besieged to discover what deadly new opponents threaten the Imperial capital!



New Temporary Items

To coincide with the threat of powerful new enemies, the variety of temporary items distributed at the beginning of every Besieged will also be expanded.
These new items will have an offensive focus, and their availability will depend on which NPCs have been taken captive and the overall condition of the Imperial defense.

Serpent General Abilities

The Serpent Generals will each receive unique new combat abilities to use during Besieged.
Join the fight against the beastmen alongside these inspiring leaders!

New Limbus Rules and Recruitment - Feb 02 2007

Greetings fellow Rpg Dreamers, well as you can guess it, it's been a long time since any major updates. There's a small minor note that some of you fellow Rpg Dreamers can take a look over. The Rpg Dreamers Limbus page is now finally up. Please go over the Limbus Rules and Regulations so you can have a better understanding on how the lotting system works when we do Limbus. Also check out the Limbus Points page to see where your points are and how many Beastcoins are in Linkshell Bank.

Recruiting for Limbus
On a different note for those outside the Linkshell, Rpg Dreamers is recruiting for members interested in joining us for Limbus. We do Limbus runs each week on Friday nights and some Monday nights. Please use the Join Us link or contact a Recruiting Officer in the game for details.

Thank you.

Valentione Wishes & Bubble Chocolate Dreams - Feb 02 2007

It's here again! It's here again! The day we've all been waiting for is finally here...again, kupo!
What day is that, you ask? Why, Valentione's Day, of course! The moogles down at the MHMU have been working overtime to make this year's festivities at least as entrancing, if not more, than last year's, kupo! We have a heartwarming event all prepared to bring together desperate singles in an explosion of hot-pink affection, but it seems a lot of them are inflicted with a case of cold feet. I guess we're going to need your help on this one, adventurers!

Valentione's Day
A long time ago, in a kingdom not so far away (actually, it was San d'Oria), a peasant squire named Valentione defied centuries of feudal law by sending a special gift to a young noble. This ultimate expression of love over tradition is said to be the origin of the festival we celebrate today.

Ah, love is in the air, and the Mog House Management Union (MHMU) wants to help all those stray hearts find their better halves, kupo! Valentione's Day is a chance for young lovers to express their true feelings by giving that "special someone" a chunk of chocolate sweeter than the words "I love you." We've planned a bittersweet event to bring lonely Vana'dielian couples together, but it looks like most of the adventurers that signed up aren't as comfortable talking with those of the opposite sex once they've put away their halberds and hauberks. That's why we need your help to be Cupid! Don't worry--we'll have something tasty ready for all those who help us out, kupo!

When!?
The Valentione excitement begins at 16:00 (PST) on Thursday, February 1 and continues until 0:00 (PST) on Thursday, February 15 (Earth time).

Where!?
Valentione moogles will be dancing and prancing in locations all across Vana'diel. Find one and listen closely to what he has to say. Your furry friends hold the keys to Valentione's Day festivities, and you wouldn't want to miss out on all the fun and games, would you!? Here's a list of where they'll be twirling:
- Southern San d'Oria (J-9)
- Northern San d'Oria (D-8)
- Bastok Mines (I-9)
- Bastok Markets (G-8)
- Windurst Waters (F-5)
- Windurst Woods (K-10)

Valentione Memories
Are you still pondering over how you should spend your Valentione's Day? What should you prepare? Where should you go? Should you pop the big question? If you just can't decide, then why not take a lesson from these free-spirited adventurers and their journeys down the highway of love?

  My boyfriend and I were closer than leeches on a goobue's ankle after a wade through the Caedarva Mire...until we had that spat over whose Brenner was more flammen. After that we didn't speak for moons, and I was certain the end was upon us. But when I opened my delivery box on Valentione's Day and saw a Castor's Ring with my darling's name carved on the inside, I knew it wouldn't be long before he was back in my arms. I still wear that ring whenever we go on Assault missions. Its +10 love is better than any increase in intelligence or mind.
Hume F / Ranger
  All cooks love Valentione's! Except for me, of course. I try and I try to make heart chocolates for all my friends and flames, but every year I end up with a Mog House bursting with molding bubble chocolate. But on the upside, there's always some cheap chump out there weary to part with the extra gil to unlock his sweetie's heart, and so those bloody bubbles usually help me break even.
Tarutaru F / Paladin
  I fell hard for this one fine lass after spending a great deal of time with her on various adventures. My plan was to tell her how I felt last Valentione's Day. However, when that fateful event rolled around, I couldn't muster up the courage to reveal the feelings pent up in my heart. After that, we slowly lost contact with each other until our friendship had faded into the mists of eternity. If I had only taken that extra step, I wouldn't be a lone traveler on a road to nowhere...
Galka / Warrior
  One day on our way back from clobbering colibris in Wajoam, another Mithra in my party started handing out different colored flowers to everyone. When we asked her why, she cheerfully replied, "It's Valentione's Day, sillies! You didn't forget, did you?"

Well, actually, we all had forgotten, but we appreciated the gesture... Well, almost all of us. Supposedly the color of each flower had some sort of meaning--yellow for friendship, red for love, etc. But just what was she trying to say when she handed me that dried marjoram?

Mithra / Thief
Linkshell Calendar Updated and More - Dec 13 2006

     Well first off for all interested parties involved, the Linkshell Calendar has finally been updated with planned events such as when the O-Hat run is and when our first KSNM 99 run will be. So check out the Events menu to see how future events are plan in regards to Dynamis and COP mission.

With Kirin fight coming soon we have also updated points needed for certain materials.

Material Equipment Purchase
N/A Kirin's Pole 200 points
Venomous Claw Scorpion Harness 300 points
Damascene Cloth x 3 Vermillion Cloak 400 points
Shining Cloth Noble Tunic 500 points
N/A Kirin's Osode 1200 points

     If you like a planned event or see something that can be made into an event than please contact Rpgdreamers in the game.

Recruiting for Sky Events

     Rpg Dreamers is recruiting a few members for our Sky Events. You need to be about level 70 and have some Zilart Mission done. Prefer to have new recruits with already Sky access. Sky Events takes place on Sunday afternoon till evening so you need to be sure you can come on that day and time. Jobs that we are looking for is 1 WHM, 1-2 BLM, 1-2 PLD or NIN, and maybe 1-2 Damage Dealers. If interested use the Join Us menu on the left side under Community or contact the following individuals in the game, Meanermv and Rpgdreamers.

Recruiting for Dynamis Events

     Rpg Dreamers Dynamis is always open to new recruits for Dynamis whether or not the individual is new to Dynamis or a veteran to Dynamis. You need to be level 65 with Rank 6 to be consider into the Dynamis Linkshell. All jobs are welcome however we are currenly actively looking for Black Mages, Thiefs, and a few tanks. Interested individuals can use the Join Us link or send a /tell in the game to Meanermv or Rpgdreamers.

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