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MONK

Job Traits
Trait Level Description
Martial Arts 1 Increases speed of hand to hand attacks.
Counter 10 May cancel target's attack with an attack of your own.
Max HP Boost 15 Increases your maximum HP.
Martial Arts II 16 Improves Martial Arts trait.
Martial Arts III 31 Improves Martial Arts trait.
Max HP Boost II 35 Improves Max HP Boost trait.
Martial Arts IV 46 Improves Martial Arts trait.
Kick Attacks 51 Occasionally delivers kick attacks when using hand-to-hand.
Max HP Boost III 55 Improves Max HP Boost trait.
Martial Arts V 61 Improves Martial Arts trait.
Max HP Boost IV 70 Improves Max HP Boost trait.
Martial Arts VI 75 Improves Martial Arts trait.
Job Abilities
Ability Level Duration Interval Description
Hundred Fists 1 1 min 2 hrs Speed up attacks.
Boost 5 3 mins 15 secs Enhances power of your next attack.
Dodge 15 2 mins 5 mins Enhances evasion.
Focus 25 2 mins 5 mins Enhances accuracy.
Chakra 35 N/A 15 mins Restores a small amount of HP.
Chi Blast 41 N/A 3 mins Releases a chi to attack an enemy.
Counterstance 45 5 mins 5 mins Weakens defense but increases counterattack.

Job Overview

If your goal early on in the game is damage dealer then best choice is monk. You'll have a much easier time soloing mobs and leveling up on your own while learning the roles of FFXI then most beginning jobs. In terms of invites it's fairly even as most low level parties always need a good pure damage dealer. Once you hit level 30, you will have a big decision to make on whether or not to continue to use monk as your main DD job or go with one of the higher advance DD job. If you continue to play monk at the higher levels, understand and be aware that your invites will start to become very slow. With so many different DD jobs available at higher levels, a monk place in a party can be lost amongst all the other DD jobs. This isn't to say that monks aren't good DD, just that they shine more at the lower levels than at the higher levels. One thing that monks are special for and specialize in, is killing undead skeletons. Some of the higher missions and artifact quests require the killing of skeletons, and this is where a monk can shine.

Weapon of choice? There's no other weapon available but Hand to Hand type of weapons. Don't bother with anything else.

Sub Job Combos

Mnk/War: This is probably the most and only logical choice in terms of job combo available for monk. With a warrior as a sub job, you get a boost in HP and strength. Add in the berserk ability and double attack trait from warrior and you can increase your ability to do more damage. A monk can also make a good back up voker when subbing warrior too.

Mnk/Thf: Most other sub job combos including using thief is a distant second. You get a boost in evasion and agility but those aren't what a monk really need. The benefits in terms of damage is using Sneak Attack and Trick Attack from a thief as a sub. Your Weapon Skill will do a bit more damage but in terms of abilities and traits with a thief, there's not much there. Subbing thief is a good combo for farming though.

 

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