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Job Traits |
| Trait |
Level |
Description |
| Martial Arts |
1 |
Increases speed of hand to hand attacks. |
| Counter |
10 |
May cancel target's attack with an attack of your own. |
| Max HP Boost |
15 |
Increases your maximum HP. |
| Martial Arts II |
16 |
Improves Martial Arts trait. |
| Martial Arts III |
31 |
Improves Martial Arts trait. |
| Max HP Boost II |
35 |
Improves Max HP Boost trait. |
| Martial Arts IV |
46 |
Improves Martial Arts trait. |
| Kick Attacks |
51 |
Occasionally delivers kick attacks when using hand-to-hand. |
| Max HP Boost III |
55 |
Improves Max HP Boost trait. |
| Martial Arts V |
61 |
Improves Martial Arts trait. |
| Max HP Boost IV |
70 |
Improves Max HP Boost trait. |
| Martial Arts VI |
75 |
Improves Martial Arts trait. |
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Job Abilities |
| Ability |
Level |
Duration |
Interval |
Description |
| Hundred Fists |
1 |
1 min |
2 hrs |
Speed up attacks. |
| Boost |
5 |
3 mins |
15 secs |
Enhances power of your next attack. |
| Dodge |
15 |
2 mins |
5 mins |
Enhances evasion. |
| Focus |
25 |
2 mins |
5 mins |
Enhances accuracy. |
| Chakra |
35 |
N/A |
15 mins |
Restores a small amount of HP. |
| Chi Blast |
41 |
N/A |
3 mins |
Releases a chi to attack an enemy. |
| Counterstance |
45 |
5 mins |
5 mins |
Weakens defense but increases counterattack. |
Job Overview
If your goal early on in the game is damage dealer then best choice is monk. You'll have a much easier time soloing mobs and leveling up on your own while
learning the roles of FFXI then most beginning jobs. In terms of invites it's fairly even as most low level parties always need a good pure damage dealer. Once you hit
level 30, you will have a big decision to make on whether or not to continue to use monk as your main DD job or go with one of the higher advance DD job. If you
continue to play monk at the higher levels, understand and be aware that your invites will start to become very slow. With so many different DD jobs available at higher
levels, a monk place in a party can be lost amongst all the other DD jobs. This isn't to say that monks aren't good DD, just that they shine more at the lower levels than
at the higher levels. One thing that monks are special for and specialize in, is killing undead skeletons. Some of the higher missions and artifact quests require the killing
of skeletons, and this is where a monk can shine.
Weapon of choice? There's no other weapon available but Hand to Hand type of weapons. Don't bother with anything else.
Sub Job Combos
Mnk/War: This is probably the most and only logical choice in terms of job combo available for monk. With a warrior as a sub job, you get a boost in
HP and strength. Add in the berserk ability and double attack trait from warrior and you can increase your ability to do more damage. A monk can also make a good
back up voker when subbing warrior too.
Mnk/Thf: Most other sub job combos including using thief is a distant
second. You get a boost in evasion and agility but those aren't what a monk really
need. The benefits in terms of damage is using Sneak Attack and Trick Attack from
a thief as a sub. Your Weapon Skill will do a bit more damage but in terms of
abilities and traits with a thief, there's not much there. Subbing thief is a
good combo for farming though.
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