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SUMMONER

Job Traits
Trait Level Description
Max MP Boost 10 Increases your maximum MP.
Clear Mind 15 Raises amount of MP recovered while resting.
Resist Slow 20 Gives you a slight resistance against slow.
Auto Refresh 25 Gradually restores MP.
Max MP Boost II 30 Improves Max MP Boost II trait.
Clear Mind II 30 Improves Clear Mind trait.
Resist Slow II 40 Improves Resist Slow trait.
Clear Mind III 45 Improves Clear Mind trait.
Max MP Boost III 50 Improves Max MP Boost trait.
Resist Slow III 60 Improves Resist Slow trait.
Clear Mind III 60 Improves Clear Mind trait.
Max MP Boost IV 70 Improves Max MP Boost trait.
Clear Mind IV 75 Improves Clear Mind trait.
Job Abilities
Ability Level Duration Interval Description
Astral Flow 1 N/A 2 hrs Allows avatars to use their full strength.

Job Overview

Summoners are wonderful in a party due to their multi-tasking talents. They can serve different roles in a party depending on the party needs. An excellent summoner must learn and be willing to adapt to their roles according to the party needs. A summoner can be a damage dealer in a party, a nuker in a party, a healer in a party, and a suppporter in a party. Their beauty lies in the avatars that they control. These avatars have various different abilities in them that allows a summoner to be a job of all trades. Avatars can use their own special attack skills to skill chain with melee damage dealer's weapon skills to provide great damage. Avatars can use powerful elemental magic spells like Black Mages so they can be excellent magic burster. Avatars also have enhancing and enfeebling spells that allow their master, the summoners, to be the support mages of the party as well. And with a large pool of MP and a white mage as a sub job, summoner can be excellent main healers in the higher levels. An excellent summoner need to know when it's time to be a damage dealer, when it's time to be magic burster, and when it's time to be back up supporter and healer. Good parties need to be able to recognize the various role that a summoner can do and be able to use a summoner to his/her full extent. There are too many narrowminded parties that only like to use summoners as healer. This actually hurt the party more than help it. Another beauty is that summoner can also be good pullers. They have a unique ability to pull link mobs and unlink them back to camp, thus allowing a party to exp in areas where normal party can't exp due to high linkage. This kind of pulling is known as carbuncle pull. Their 2 hour ability, astral flow is invaluable to parties that need to do NM boss fights. If you think you have what it takes to be a multi-tasking player than this job might be for you.

Main choice of weapons are either staffs and clubs. You probably be using staffs more than clubs unless you are out soloing. At which point a club might be of better use to do damage on mobs when meleeing.

Sub Job Combos

Smn/Whm: There's really no other choice but white mage as a sub. Since Summoner consume an enormous amount of MP, having a large MP pool is what it's all about. And with a large MP pool, you need MP regeneration. White mage as a sub will provide the boost in MP and HP regeneration that no other sub job can provide. In addition, with a white mage as a sub, a summoner can act perfectly as a main or back up healer that will rival that of a white mage in the higher levels.

Smn/Blm: There's not much attraction to this job combo. With black mage as a sub, you'll get a boost in INT and some access to dark magic but the important dark magic are already available from your avatars. Stay away from this mage combo or any other mage combo beside white mage.

Summoner Job Quest

Locatioin: Windurst Walls
Client: Ajido-Marujido or Joker
Reward: Able to be a Summoner
Requirements: A level 30 job on hand.
Items Needed: Carbuncle's Ruby

Change to a level 30+ job and go out and get a carbuncle ruby. The ruby are dropped from leaches in various places. The best places to get a ruby are at Buburimu Peninsula and Maze of Shakhrami. The ruby dropped more common in those two areas than other places. However the ruby is a rare drop so luck is also involve as well. I've heard some getting a ruby in a few kills while for others it takes hours. I got my ruby in Maze of Shakhrami, where I trained 15 leaches and kill them all and got the ruby. Of course if you're level 30+ than stick to Buburimu Peninsula for easy leach kills. Once you have a carbuncle ruby, head for Windhurst Walls.

At Windurst Walls, head for House of Hero and enter it. You'll get a cut scene telling you that you must collect the seven lights of the ruby. Each light correspond with a weather effect that the ruby must glow to. The seven weather effects can be found in various places.
Color Weather Locations
Red Hot Spells Valkurm Dunes , Rolanberry, Altepa Desert, Yhoator Jungle, Meriphatud Mountains
Orange Sunshine Valkurm Dunes , Sarutabaruta, most areas.
Yellow Dust Storms Valkurm Dunes , Tahrongi Canyon, Konschtat Highlands.
Green Wind Tahrongi Canyon, Mhaura, La Theine Plateau.
Indigo Snow Xarcabard, Beaucedine
Blue Rain La Theine Plateau, Pashhow Marshlands, Rolanberry.
Violet Thunder Jugner Forest, Konschtat Highlands.

If you zone in when there's a weather effect going on, you will get a cut scene. Keep track of which cut scene you got from which weather effect. If you were in a zone and a weather effect came out then quickly zone out and zone back in to get the cut scene.
Once you got all seven weather effects, head to G-6 off La Theine Plateau and place the ruby within the stone circle. After which you can become a summoner.

 

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